ESports has become one of the fastest growing businesses in the world

Киберспорт стал одним из самых быстрорастущих бизнесов в мире

ESports has long been a business

The volume of e-sports market has reached $892 million

To date, the volume of the gaming market estimated at $892 million this is according to the studies conducted by SuperData Research, says Case.

As noted, among all regions on the world market led by Asia ($328 million) in Europe and North America, the volumes reach $269 million and $275 million, respectively, at the same time until the end of the year figures may increase by an average of 13%.

If to speak about Europe, in 2018, according to forecasts the market will reach $345 million and will grow by 14% per year.

Audience the European market now exceeds 23 million people and by 2018 it will amount to 44.4 million people.

The three European leaders are Sweden with $40 million ($35 million) and France ($22.5 million).

If to speak about the global context, by the end of 2016 by the leading countries, which accounted for 81% of global market size, were the United States ($108 million), South Korea ($102 million) and China ($56 million).

Experts predict that by 2020 the market will grow to $1.5 billion, according to the most optimistic forecasts to 2021-mu revenues from related fields could exceed $3.5 billion.

However, the development of the eSports market analysts see due to the proliferation of virtual reality technology.

According to a study by PwC, the market will grow by 77% annually.

In 2019, video will overtake interactive applications and games income — analysts predict.

The market growth of virtual reality provides a high popularity of videos in this format and the emergence of portable mobile helmets, which need a smartphone.

We will remind, in Russia the eSports included in the second section of the register of sports, which lists those subjects that are developing at national level.